Thursday, October 29, 2015

test animation Water Drawing Device by Da Vinci





from Codex Atlanticus author added intermediate gear for device to function as Da Vinci intended





things to add for final draft



-depth pass

-occlusion pass

-water effects

-shadow pass

-spec pass?

- splice in separate fly though cam animation? or just change camera angle

- add more fill lights




Saturday, October 17, 2015

Water Drawing Device Pt2.

The Water Drawing Device has been textured via a 3 map setup: diffuse/color map to show the wood grain, grain and clefts in the stone and the roughness of the iron casting of the metallic assets, bump/normal map to show raised and depressed textures on the surface of the wood & metal as well as the seams between each slab of stone and a spec map make to control the degree of shine on the metallic parts of the design in addition to the pieces of the mesh that are supposed to be covered in water.

Base textures used in diffuse map:
LuGher 3D. Medeval Big Well Lid. Digital image. LuGher Textures. LuGher 3D, n.d. Web. 5 Oct. 2015. <http://www.lughertexture.com/metals-iron-steel-aluminium-hires-textures/metal-ornaments-textures/medieval-big-well-lid-1680>.


TextureZ.com. Free Stone Texture (natural, Cleft, Grain). Digital image.TextureZ.com. TextureZ.com, n.d. Web. 8 Oct. 2015. <http://texturez.com/textures/stone/4152>.

Unknown. Wood plank. Digital image. Bgfons Download Texture Wood. Bgfons, n.d. Web. 10 Sept. 2015. <http://bgfons.com/download/3152>.
LuGher 3D. Metal Gold Brass. Digital image. LuGher Texture. LuGher 3D, n.d. Web. 1 Oct. 2015. <http://www.lughertexture.com/metals-iron-steel-aluminium-hires-textures/new-metal/metal-gold-brass-360>.







Currently used Diffuse Maps





Currently used Bump Maps




Currently used Spec Maps



Applied Textures



Monday, October 12, 2015

Animation test 1 DaVinci Volley Gun







Animation test for volley gun.



things to add

-occlusion pass

-depth pass

-separate shadow pass?

-spec pass?

-fire, smoke, flash effects

- animated flying shot and linstock

-maybe improve the presentation plane?

-shoot producing targa files

- add a 360 Degree rotation?

Recoil Effect is based on this similar caliber volley gun

https://www.youtube.com/watch?v=wzfjLbKvfK8

Thursday, October 8, 2015

Water Drawing Device

The second design of Da Vinici's that is to be brought to 3D life is a water drawing device from the atlanticus codex



Powered by a water wheel a second wheel brings water from a pool, feed by water diverted from the same stream that powers the device, and deposits its content in a trough at the apex of the second wheel.



Here is the completed mesh





However as the mesh was being started the author realized he fell into  two of Da Vinici's many deliberate mistakes on his sketches 


 Red =  In the original sketch the powering water wheel and the cup wheel that drew the water are both supposed to spin clockwise to do this the device is directly driven by the water wheel with teeth on the axle of coming into contact with a large gear attached to the axle of the cup wheel. This is not possible without an intervening gear that would allow the enforced counter clockwise movement of the next gear in line to be converted back into clockwise motion for the cup wheel to function.  A free standing gear was added that is attached to the opposing axle support by passing through a metal hole in the support, a pin holds the gear in place



Green = While it might be an issue of imagination on the author's part but the cup design did not look like it would function for it could not direct its contents into the trough but towards the axle of the cup wheel .  So the author added a separate brass cup to the design that will direct the water in to the trough.


Again here are the UV layouts, the author found that this device needed multiple layouts due to the number of parts found in the design