Wednesday, September 30, 2015

Volley Gun Pt. 2

The Volley Gun has been textured via a 3 map setup: diffuse/color map to show the wood grain and the roughness of the iron casting of the metallic assets, bump/normal map to show raised and depressed textures on the surface of the wood & metal and a spec map make to control the degree of shine on the metallic parts of the design.

Base textures used in diffuse map:


Unknown. Wood plank. Digital image. Bgfons Download Texture Wood. Bgfons, n.d. Web. 10 Sept. 2015. <http://bgfons.com/download/3152>.

Unknown. Iron Texture. Digital image. Download Iron Texture. 3dstudio-max, n.d. Web. 10 Sept. 2015. <http://www.3dstudio-max.com/download.php?id=8>.

Riverd-Stock. Leather Texture 2. Digital image. By Riverd-Stock on DeviantArt. DeviantArt, 21 May 2008. Web. 10 Sept. 2015. <http://riverd-stock.deviantart.com/art/Leather-Texture-2-82237406?offset=50#comments>.
Currently used Diffuse Maps


Currently used Bump maps


Currently used Spec map


I however have 2 problems: artifacts within the normals cropped up when this author was doing a transfer of the mesh file as an .obj file between Maya versions, now some have been eliminated others have not.  Second problem even at 2048x2048 the resolution of the diffuse texture is poor and increasing the resoultion to 4096x4096 or 8192x8192 is inadvisable due to system load during rendering.




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