Wednesday, November 11, 2015

Smoke Effect test for volleygun animation





As I am currently 1/3rd of the way done with the final render of the volleygun animation here is a test of the flame effect that I will add to the linstock found in the animation. This effect was done using the 3d Fluid effect. Since it is primarily a static flame touching black powder far in the mid-ground ergo is will be tiny and it will be further obscured by the associated smoke effect thus the effect is not animated beyond the procedural calculations of the actual effect.









Here is a test of the smoke effect that I will add to the vents and barrels of the volleygun found in the animation.  This effect was done with a transparent image being emitted as a nParticle via Maya 2013.  The effect was further animated in synch with the firing & recoil animation data found in the trail, bullets, wheels and vent box lid. 20 smoke effects were created with 10 paired sets depicting the eruption of smoke from the lighting of powder in the vent followed by  a later eruption of smoke coming from the barrel.  Since Da Vinci's design does not depict a powder pan for the device thus allowing it to be able to fire all 10 barrels simultaneously I animated the pairs of smoke effects to go off as the linstock touches the vent of the barrel thus having all 10 barrels fire in sequence.


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